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Review | XR in Industry

Ori­gi­nal­ly deve­lo­ped by media and gam­ing pio­neers, VR and AR appli­ca­ti­ons (vir­tu­al and aug­men­ted rea­li­ty) also offer a wide ran­ge of oppor­tu­ni­ties for indus­try: vir­tu­al pro­to­ty­pes, machi­ne simu­la­ti­ons, digi­tal twins for fac­to­ry plan­ning, immersi­ve lear­ning, remo­te main­ten­an­ce, smart logi­stics and pro­duc­tion are not sci­ence fic­tion, but are alre­a­dy enab­ling broa­der hori­zons and con­cre­te effi­ci­en­cy gains in indus­tri­al pro­ces­ses. With the supra-regio­nal event, we wan­ted to net­work stake­hol­ders and con­tri­bu­te to the trans­fer of knowledge.

In an online event on April 21, 2021, the diver­se pos­si­bi­li­ties of VR and AR appli­ca­ti­ons were pre­sen­ted, indi­vi­du­al best-prac­ti­ce solu­ti­ons were intro­du­ced, and con­cre­te ques­ti­ons or pos­si­ble are­as of appli­ca­ti­on were iden­ti­fied and dis­cus­sed tog­e­ther with the par­ti­ci­pan­ts. In a lear­ning exch­an­ge, initi­al con­nec­tions bet­ween tech­no­lo­gy pro­vi­ders and users were encouraged.

A (face-to-face) fol­low-up event on June 29, 2021 in Stuttgart/​Fellbach will deepen the under­stan­ding of the tech­no­lo­gies and indus­tri­al appli­ca­ti­on examp­les will be expe­ri­en­ced in live tri­als in a work­shop set­ting. Through a con­cre­te match­ma­king, the con­nec­tions bet­ween tech­no­lo­gy pro­vi­ders and users will be streng­the­ned and impul­ses for sus­tainable deve­lo­p­ments in the com­pa­nies will be set. Fur­ther infor­ma­ti­on about par­ti­ci­pa­ti­on will follow.

The event was a coope­ra­ti­on of CODE_​n (de:hub future​.indus​tries), Media­Tech Hub Pots­dam (de:hub Media­Tech), de:hub IoT and the Clus­ter ICT, Media und Crea­ti­ve Indus­tries Ber­lin-Bran­den­burg.

We would also like to thank our part­ners Vir­tu­al Dimen­si­on Cen­ter (VDC) Fell­bach and Vir­tu­al Rea­li­ty e.V. Ber­lin Bran­den­burg.

Cur­rent events can be found here.

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